While i create a lot of artwork, of course I have favorites. Here's a collection of those!
- Texture Cubes
During my coursework, I took a class where i was assigned to draw 3-4 cubes of a texture family each week to practice lighting and texture.
- Ecorche
As part of understanding anatomy I took a class where I built an Ecorche. This is a style of sculpture that originated in France where half a figure is a sculpted skeletal structure while the other half shows the musculature.
- Foliage Textures
Using low-poly planes in Maya, I created a variety of foliage assets by UV-ing and texturing in Photoshop.
- Isometric perspective
As part of learning about perspective, I was tasked with drawing a variety of environments that include people and animals at diffrent angles. For this asignment,I made a grayscale isometric drawing of an abandoned marketplace.
- Fish-eye perspective
To continue with learning perspectives, I drew a scene from a book sieries I like in fish-eye perspective.
- 3d modeled jacket
This jacket is built using the masking tool in Zbrush.
- House interior
I spent a semester modeling the inside of an old house, learning about diffrent ways to model enviroments efficiently in maya, and then texturing them in Substance Painter. This was also a good exercise for learning how to light a scene in Maya.
- House exterior
While this is an early work, I'm still happy with how this house exterior looks. For textures, I exclusively used basic flat colors so that the modeling work would have to carry the details.