- character sheet model
as the final to my character modeling class I made a turn around of a character I designed, modeled exclusively in maya, and then textured in photoshop.
- For one of my costumes, I had to make gauntlets. So, I made a model in Z-brush and printed it with a 3D filament printer.
- Part of my learning process has been learning to make items like weapons. I made the base model in Maya and brought it into Zbrush to detail.
- ecroche
to understand human anatomy I spent a semested making a 1/4 scale human sculpture that was hald skeleton and half muscle.
- foliage texture
using low poly planes I made textures in photoshop to look like plants.