Basic face model.
While my focus has been on props and environment, I've been working on learning how to 3D model faces in Maya.
For one of my costumes, I had to make gauntlets. So, I made a model in Z-brush and printed it with a 3D filament printer.
Part of my learning process has been learning to make items like weapons. I made the base model in Maya and brought it into Zbrush to detail.
This project involved modeling a cathedral door with an emphasis on minimizing the poly count.